Showing posts with label anime. Show all posts
Showing posts with label anime. Show all posts

Thursday, May 21, 2015

Miyazaki rises for his final bow

An apocryphal story about Wernher von Braun claims that when the first of his V-2s struck London, the pioneering German rocket scientist said to his colleagues, “The rocket worked perfectly, except for landing on the wrong planet.”

Whether true or not, two things are not in doubt. The first is the strength of von Braun’s obsession with building rockets that one day could reach the stars. The second is the price others — mostly civilians — paid for his wartime work. Americans may be forgiving, given that von Braun helped us win the space race. But Londoners who survived the Nazis’ hundreds of V-2s are probably less inclined to forgive and forget.

Von Braun comes to mind when watching “The Wind Rises” the final film — assuming his latest pledge of retirement sticks — of 74-year-old Oscar-winning animator Hayao Miyazaki (“Spirited Away”). 

“The Wind Rises” (Blu-ray and DVD) is a fictionalized biography of aircraft designer Jiro Horikoshi (1903-1982), who dreamed of making beautiful aircraft and who, like von Braun, saw his dreams perverted by war. The film follows Horikoshi from his youth, surviving the great earthquake of 1923, through marriage and on through World War II.

Horikoshi’s planes were marvels of design. When introduced, his Mitsubishi A6M Zero was unmatched in the skies above the Pacific. It was just made for the wrong purpose.

The dreamer whose dreams become the stuff of others’ nightmares is just the sort of dramatic tension that moves Miyazaki to do his best work. In his earlier movies, Miyazaki often focused on the tension between civilization and the natural world, between urban and rural. Such themes run beneath the surface of Miyazaki’s most beloved film, “My Neighbor Totoro,” and swell to the fore in his more mature work, such as “Princess Mononoke.”

In “Princess Mononoke,” Miyazaki’s heart clearly is with nature and the magical creatures lurking in its shadows. Yet he is aware enough and honest enough to show the smoke-belching factories of the city helping the poor and the outcast better their lives. Life is trade-offs.

In his more recent works, Miyazaki has turned from questions of ecology to matters of war and peace. A product of Japan’s postwar pacifism, Miyazaki now finds himself in a Japan more willing to use its military than at any time since World War II, and not just for self defense but for multinational operations abroad.

For Miyazaki, who was born in 1941, this must seem the slippery slope leading back to the Imperial Japan that ended in cities filled with death and ruin. One wonders if that’s why he finds it so difficult to stay retired. It’s not just his art calling to him, but fear of what Japan could again become. Miyazaki has spoken out against attempts to remove the anti-war Article 9 of Japan’s constitution.

In Miyazaki’s “Howl’s Moving Castle,” based on a novel by Diana Wynne Jones, the hero, Howl, is a magician who is, to put it bluntly, a draft dodger, going from place to place in his moving castle to avoid being caught up in other people’s wars.

In “The Wind Rises’ ” Horikoshi, Miyazaki finds a kindred spirit — an artist and a dreamer. Some of the most beautiful scenes in “The Wind Rises” — a film full of gorgeous images —  take place in Horikoshi’s dreams, where he meets his idol, Italian airplane designer Giovanni Caproni, who also saw the planes he designed sent off to war, most never to return.

Disney’s English-language dubbing, as usual, takes advantage of name actors, some of whom seem stiff behind the microphone. But there are a few pleasant surprises, Stanley Tucci’s Caproni among them. But it’s German director Werner Herzog as a German pacifist who steals the show.

Like all of Miyazaki’s works, “The Wind Rises” is a visual symphony, where the silence between the notes is as important as the notes themselves. While not his greatest film, it is a great film and a fitting capstone to a career touched by genius.

Thursday, June 05, 2014

Culture Shock 06.05.14: Influential Japanese anime 'Space Adventure Cobra' comes to US

With an overly literal title like "Space Adventure Cobra," you know it has to be translated from Japanese.

Like "Super Dimension Fortress Macross" (aka "Robotech"), "Beast King GoLion" ("Voltron"), "Space Battleship Yamato" ("Starblazers") and "Science Ninja Team Gatchaman" ("Battle of the Planets"), "Space Adventure Cobra" hails from the golden age of Japanese animation. But unlike them, it didn't make the trip to America in the late 1970s and early '80s. It was something we first-generation anime fans could only read about, unless we were lucky enough to score bootleg VHS tapes that some other fan had subtitled. So it never got an Americanized title like "Sailor Moon" (known in Japan as "Pretty Soldier Sailor Moon").

One fan was alt rocker Matthew Sweet, whose music video for his breakout 1991 hit "Girlfriend" is mostly footage from the 1982 "Space Adventure Cobra" movie.

Back then we knew only that "Space Adventure Cobra" was about a pirate named Cobra who had adventures in space, and that it looked pretty cool. Turns out both are true.

The "Cobra" movie finally hit VHS in 1998 and was released on DVD just two years ago.

Now American anime fans can finally see the 31-episode TV series, too. Right Stuf, one of America's most venerable anime distributors, has released "Space Adventure Cobra" in two DVD box sets, which retail for roughly $40 each. Complete episodes are also online at Right Stuf's YouTube channel, youtube.com/user/nozomient.

Set in the far future, the series starts by borrowing from Philip K. Dick's "We Can Remember It For You Wholesale," which later became the 1990 movie "Total Recall."

A bored office worker can't afford a vacation, so he instead opts to have one implanted in his brain, so he can remember it as if it really happened. Instead, the implantation process awakens repressed memories: The office worker is really Cobra, a legendary space pirate who five years earlier changed his face, wiped his memory and went into hiding from the sinister Pirate Guild.

Now that Cobra remembers who he is, he decides to hit the spaceways again, even if that means avoiding both the Guild, which still wants him either to join or die, and the Galactic Patrol.

So, along with Lady, his android partner, Cobra sets out in his starship to have adventures, which, oddly enough, don't involve any real piracy, although he isn't averse to a heist or two for a good cause.

Cobra is the prototype for the heroes and anti-heroes who would come along later in "Cowboy Bebop," "Trigun" and "Outlaw Star."

His first adventure, which in heavily altered form is also the basis for the 1982 movie, involves a beautiful bounty hunter named Jane, her two twin sisters and a map to their father's hidden treasure.

Naturally, Cobra isn't the only pirate on the trail. The Pirate Guild's most dangerous member, the cold, calculating Crystal Bowie, is after it, too.

How to describe Crystal Bowie? Imagine a homicidal robot encased in a clear, laser-proof shell. Now imagine that robot is named after David Bowie.

Cobra's life of adventure is pure wish fulfillment. He has the best ship. He's surrounded by beautiful women. And concealed in his left arm is the "psycho-gun," a deadly weapon that never misses its target. How did he get such a magical device? It's not important. But it is enough to make you wonder if maybe this whole Cobra thing is really just the bored office worker's virtual vacation after all.

Even though it's 30 years old, "Space Adventure Cobra" holds up well compared to a lot of other animation from the same period. That's mostly because of the series' lush, airbrushed style. Almost any random frame of "Space Adventure Cobra" would look great painted on the side of a van — the sort of van on which you don't come a knockin' when it's a rockin'.

That's apt, because that's exactly the sort of van Cobra would drive if he didn't have a spaceship.

Thursday, July 18, 2013

Culture Shock 07.18.13: 'Pacific Rim' honors 50 years of fighting monsters

There is nothing more quintessentially Japanese than the idea of giant robots fighting giant monsters. Japanese producers have entertained audiences for five decades by pitting futuristic marvels of human ingenuity against lumbering, primeval and often mindless forces of nature.

Perhaps that is what you get when you have a society that has embraced a kind of neon-soaked, "Blade Runner" aesthetic of the future yet, because of geography and geology, faces the ever-looming threat of primordial devastation from earthquakes and tsunamis.

"Pacific Rim" director Guillermo del Toro ("Pan's Labyrinth") and screenwriter Travis Beacham ("Clash of the Titans") make no apologies for their love of Japanese cartoons (aka, anime) and monster movies. Peer into their film's DNA, and you'll find the genetic markers of everything from Gamera to Voltron.

In the near future, humanity faces extinction when a dimensional rift opens deep beneath the Pacific Ocean, allowing creatures from another world to come through and flatten cities all across the Pacific Rim, from San Francisco to Sydney.

To protect themselves from this seemingly endless parade of monsters, called kaiju, the nations of the Pacific Rim build giant robots, called jaegers, to fight them.

Hey, it's exactly the strategy anyone who grew up on Japanese cartoons would adopt.

The movie's characters are equally drawn from anime mainstays. They include the heroic jaeger pilot (Charlie Hunnam), the hothead (Robert Kazinsky), the quiet but formidable female (Rinko Kikuchi), the gruff and stoic leader who is keeping a secret (Idris Elba) and not one but two mad scientists who double as comic relief (Charlie Day and Burn Gorman).

"Pacific Rim" is a direct descendent of "Neon Genesis Evangelion," the influential 1990s anime series that took all of the "giant robot" cliches and mixed them with a heady dose of Carl Jung and Sigmund Freud.

Del Toro and Beacham dial down the Freud. But just about every character still has daddy issues, especially Kikuchi's Mako Mori, who, with her purple-streaked hair and quiet demeanor, is the flesh-and-blood embodiment of "Evangelion" dream girl Rei Ayanami.

Basically "Pacific Rim" is from the template Japanese animators have used for decades, only now translated, by a Mexican director and an American screenwriter, into a colorful, action-packed, live-action thrill ride that's stripped down to the Platonic ideal of the robot vs. monster genre.

While the American-produced "Godzilla" of 1998 hid its monster, the kaiju of "Pacific Rim" are impossible to miss. While Michael Bay's "Transformers" films are an incoherent blur of CGI, the fights of "Pacific Rim" form a brilliantly choreographed ballet of destruction.

In "Pacific Rim," the power of nature is everywhere. Even when kaiju aren't attacking, our heroes' last-stand sanctuary in Hong Kong is besieged by monsoon conditions. But if nature is a constant threat, humanity's official institutions are a constant failure. Shades of Hurricane Katrina.

The world's governments abandon the jaeger program in favor of building a giant wall, which, unsurprisingly, fails to keep out the kaiju. Elba's Stacker Pentecost, however, opts for a more comprehensive solution to the "alien" problem. He turns to underground figures like Hong Kong crime lord Hannibal Chau (Ron Perlman), who can get him anything he needs, for a price.

Unlike other post-9/11 disaster movies that dwell on the visuals of falling buildings and ruined cities, "Pacific Rim," when not caught up in its spectacular metal-on-monster mayhem, focuses on how the human spirit overcomes a crisis, even in the face of that most intractable of monsters — the foolish politician.

Thursday, April 22, 2010

Culture Shock 04.22.10: Carl Macek, the man who turned America Japanese, dies

You'll seldom see his name mentioned along with the likes of Walt Disney and Chuck Jones, but no one influenced animation during the past 25 years more than Carl Macek.

Macek, more than anyone else, is responsible for bringing Japanese animation, or anime, into the mainstream of American popular culture.

He died of a heart attack Saturday at age 58.

Macek's animation revolution started in 1985, when he produced the 85-episode sci-fi epic "Robotech," a sprawling saga in which humanity must fend off three successive alien invasions that threaten to destroy the Earth.

Macek created "Robotech" by cobbling together three unrelated Japanese series, rewriting each so that it became one chapter in a multi-generational story. He edited out the brief nudity and mild profanity that was fine by Japanese standards but would never fly for a cartoon on American broadcast television. But what he didn't do was tone down the story.

As a result, "Robotech" was, at the time, unique among animated programs on American TV. Major characters aged over time, learned from their experiences and sometimes even died defending their home planet. "Robotech" was a cartoon in which war was real and violence had consequences. As a result, it gained a strong cult following that continues today.

Even so, "Robotech" wasn't quite popular enough for Macek to find stable financial backing for his proposed sequel series, "Robotech II: The Sentinels." So he moved on, co-founding Streamline Pictures along with animation historian Jerry Beck.

Streamline was one of the first companies to dub popular Japanese movies into English for release theatrically and on home video in America. Its films included "Lensman," the adult-themed "Wicked City," the apocalyptic classic "Akira" and director Hayao Miyazaki's "My Neighbor Totoro."

It was the first time mainstream American audiences were exposed to anime more sophisticated than cartoons like "Speed Racer" and "Gigantor." Macek had opened the floodgates for what was to come, both good and bad. By the late 1990s, anime was a fixture on U.S. television, to the delight of children and the horror of parents who found themselves spending hundreds of dollars on their children's Pokémon cards.

Then in 2002, Miyazaki's "Spirited Away" — distributed by Disney — won the Academy Award for Best Animated Feature, besting the first installment in the seemingly never-ending "Ice Age" series and cementing anime's place in the U.S.

But not everyone was pleased with Macek's efforts at the time. Purist anime fans criticized "Robotech," claiming it ruined three perfectly good Japanese series by combining them into one. And many disliked even more Streamline's policy of releasing only dubbed versions of Japanese films, rather than more faithful, subtitled versions.

What those critics failed to appreciate, however, was the financial environment Macek faced in the '80s and early '90s.

In order to place an animated series into weekday syndication, he needed a show with at least 65 episodes, and none of the three series he incorporated into "Robotech" met that number on its own. Also, anime was still this strange, new import from the Far East. Yet Macek was hoping to reach a broad audience, which meant making compromises.

Love it or hate it, his strategy was successful, and it helped create a market that would eventually make even the purists happy.

By now, an entire generation of Americans has grown up with Japanese animation, helping foster a new appreciation here for Japanese culture in general. And it all started with Carl Macek.

Thursday, January 18, 2007

Culture Shock 01.18.07: Japanese pop culture reveals a two-way street

I remember when I was young and folks my grandparents’ age said they’d never buy a Japanese car because of Pearl Harbor.

Twenty-five years later, Toyota stands ready to become the No. 1 auto seller in America.

That’s a big story. But, in the long run, it isn’t the big story as far as relations between East and West are concerned. When it comes to lasting impact, anime trumps automobiles.

I’m using anime — Japanese cartoons — as an example. It was only the beginning of Japan’s cultural invasion of America.

Consider the recent TV commercial for Nintendo’s Wii game system. In it, two Japanese men drive up to a typical American home and ask if they can play, too. The ad’s soundtrack, by the Yoshida Brothers, is American trip-hop with traditional Japanese instruments — shamisen, or three-stringed Japanese lutes.

This commercial tells us two things.

First, it says that Japanese companies have come a long way since the days when they downplayed their origins. Now, Japanese pop culture is cool, and companies like Nintendo exploit that.

Second, it says influence goes both ways. The Japanese culture we’re getting in the U.S. has been subtlety Americanized, like the Yoshida Brothers’ jazz- and dance-flavored music.

This cultural give-and-take between America and Japan has been obvious for a decade. But it’s only now getting attention outside academia and a growing number of young people obsessed with anime and manga (Japanese animated films and comic books).

Roland Kelts’ recent book, “Japanamerica: How Japanese Pop Culture Has Invaded the U.S.” is one of the few books aimed primarily at a general audience to get it right. Kelts sees that it’s a two-way street.

Until recently, Western culture poured into Japan while little Japanese culture leaked out. In the 1850s, Commodore Matthew Perry forced the U.S. into Japan at gunpoint. Nearly a century later, Japan underwent a second round of U.S.-led Westernization as it recovered from World War II.

Then, in the 1950s and ’60s, a young Japanese cartoonist named Osamu Tezuka, who’d fallen in love with Disney cartoons, invented the distinctive style most Americans now envision when they think of anime — big eyes, small noses and spiked hair, all of which comes from Tezuka’s reworking of the Disney style.

When anime exploded onto American TV in the 1990s, after years of false starts, it was so exotic that entranced children scarcely noticed the hints of its American origins. Americans will probably never embrace purely Japanese artistic institutions like Noh theater. But Japanese culture tinged with Western influence is a different story.

Americans invented the comic book. But the Japanese turned it into a mass medium, enjoyed by people of all ages and backgrounds. Now, in America, where readership of traditional superhero comics is a fraction of what it once was, readership of translated manga is one of the few growth categories in all of publishing.

And the next round is already under way. American cartoons like “Teen Titans” and “The Powerpuff Girls” and American films like “Kill Bill” and “The Matrix” can’t hide the influence of Japanese pop culture.

In the early 21st century, the ages-old suspicions East and West have harbored for each other are giving way to a cycle of cultural cross-pollination that shows no sign of ending.